XAudio2_9.dll.mui XAudio2 Game Audio API 3019f3601d438a0bad87257e2081cd53

File info

File name: XAudio2_9.dll.mui
Size: 6656 byte
MD5: 3019f3601d438a0bad87257e2081cd53
SHA1: 5fa5db7262072d89f56041e7d62c019962c50252
SHA256: 049a9ee304915634380d77efb73fad666ee7dd526678e273634fbd692e279ade
Operating systems: Windows 10
Extension: MUI

Translations messages and strings

If an error occurred or the following message in English (U.S.) language and you cannot find a solution, than check answer in English. Table below helps to know how correctly this phrase sounds in English.

id English (U.S.) English
0x30000001Start Start
0x30000002Stop Stop
0x3000000ACreate Create
0x3000000BPerformance Warning Performance Warning
0x50000001Critical Critical
0x50000002Error Error
0x50000003Warning Warning
0x50000004Information Information
0x50000005Verbose Verbose
0x50000010Performance measurements Performance measurements
0x70000001Initialize Initialize
0x70000002Shutdown Shutdown
0x70000003Source Voice Source Voice
0x70000004Submix Voice Submix Voice
0x70000005Mastering Voice Mastering Voice
0x70000006Processing Processing
0x90000001Microsoft Windows XAudio2 debug logging Microsoft Windows XAudio2 debug logging
0x90000002Microsoft Windows XAudio2 performance metrics Microsoft Windows XAudio2 performance metrics
0xB0000010XAudio2 initialized at %1 on processor(s) %2 XAudio2 initialized at %1 on processor(s) %2
0xB0000011CPU does not meet minimum requirement CPU does not meet minimum requirement
0xB0000020XAudio2 at %1 destroyed XAudio2 at %1 destroyed
0xB0000021Cleaned up %1 source voices, %2 submix voices and %3 mastering voices Cleaned up %1 source voices, %2 submix voices and %3 mastering voices
0xB0000030Submix voice created at %1: processing stage = %2, channels = %3, sample rate = %4Hz Submix voice created at %1: processing stage = %2, channels = %3, sample rate = %4Hz
0xB0000031Sample rate %1Hz adjusted to %2Hz (submix rates must be multiples of %3 on this platform) Sample rate %1Hz adjusted to %2Hz (submix rates must be multiples of %3 on this platform)
0xB0000040Mastering voice created at %1: channels = %2, sample rate = %3Hz, output to %4 Mastering voice created at %1: channels = %2, sample rate = %3Hz, output to %4
0xB0000041Sample rate %1Hz adjusted to %2Hz (mastering rates must be multiples of %3 on this platform) Sample rate %1Hz adjusted to %2Hz (mastering rates must be multiples of %3 on this platform)
0xB0000042Mastering voice at %1 connected to %4 device at %3Hz, %2 channels Mastering voice at %1 connected to %4 device at %3Hz, %2 channels
0xB0000043Supplied device interface ID(%1) converted to endpoint ID (%2) Supplied device interface ID(%1) converted to endpoint ID (%2)
0xB0000050XAudio2 critical error: %1; the XAudio2 engine should be released and re-created XAudio2 critical error: %1; the XAudio2 engine should be released and re-created
0xB0000060Spent %1ms in %2 callbacks Spent %1ms in %2 callbacks
0xB0000061Spent %1ms in audio thread; XAudio2 possibly overloaded Spent %1ms in audio thread; XAudio2 possibly overloaded
0xB0000062Glitch at output sample %1 Glitch at output sample %1
0xB0000063Voice at %1 starved: no more source buffers are available, but no end-of-stream marker was received Voice at %1 starved: no more source buffers are available, but no end-of-stream marker was received
0xB0000070XAudio2 engine started XAudio2 engine started
0xB0000080XAudio2 engine stopped XAudio2 engine stopped
0xB0000100MinimumCyclesPerQuantum: %1MaximumCyclesPerQuantum: %2GlitchesSinceEngineStarted: %3CpuUsage: %4TotalMemoryUsage: %5ActiveSourceVoices: %6TotalSourceVoices: %7ActiveSubmixVoices: %8ActiveResamplers: %9ActiveMatrixMixers: %10 MinimumCyclesPerQuantum: %1MaximumCyclesPerQuantum: %2GlitchesSinceEngineStarted: %3CpuUsage: %4TotalMemoryUsage: %5ActiveSourceVoices: %6TotalSourceVoices: %7ActiveSubmixVoices: %8ActiveResamplers: %9ActiveMatrixMixers: %10
0xD0000001OnProcessingPassStart OnProcessingPassStart
0xD0000002OnProcessingPassEnd OnProcessingPassEnd
0xD0000003OnVoiceProcessingPassStart OnVoiceProcessingPassStart
0xD0000004OnVoiceProcessingPassEnd OnVoiceProcessingPassEnd
0xD0000005OnBufferStart OnBufferStart
0xD0000006OnBufferEnd OnBufferEnd
0xD0000007OnStreamEnd OnStreamEnd
0xD0000008OnLoopEnd OnLoopEnd

EXIF

File Name:XAudio2_9.dll.mui
Directory:%WINDIR%\WinSxS\amd64_microsoft-windows-d..xaudio2_9.resources_31bf3856ad364e35_10.0.15063.0_en-us_585e617e62e828a1\
File Size:6.5 kB
File Permissions:rw-rw-rw-
File Type:Win32 DLL
File Type Extension:dll
MIME Type:application/octet-stream
Machine Type:Intel 386 or later, and compatibles
Time Stamp:0000:00:00 00:00:00
PE Type:PE32
Linker Version:14.10
Code Size:0
Initialized Data Size:6144
Uninitialized Data Size:0
Entry Point:0x0000
OS Version:10.0
Image Version:10.0
Subsystem Version:6.0
Subsystem:Windows GUI
File Version Number:10.0.15063.0
Product Version Number:10.0.15063.0
File Flags Mask:0x003f
File Flags:(none)
File OS:Windows NT 32-bit
Object File Type:Dynamic link library
File Subtype:0
Language Code:English (U.S.)
Character Set:Unicode
Company Name:Microsoft Corporation
File Description:XAudio2 Game Audio API
File Version:10.0.15063.0 (WinBuild.160101.0800)
Internal Name:XAudio2_9.dll
Legal Copyright:© Microsoft Corporation. All rights reserved.
Original File Name:XAudio2_9.dll.mui
Product Name:Microsoft® Windows® Operating System
Product Version:10.0.15063.0
Directory:%WINDIR%\WinSxS\wow64_microsoft-windows-d..xaudio2_9.resources_31bf3856ad364e35_10.0.15063.0_en-us_62b30bd09748ea9c\

What is XAudio2_9.dll.mui?

XAudio2_9.dll.mui is Multilingual User Interface resource file that contain English (U.S.) language for file XAudio2_9.dll (XAudio2 Game Audio API).

File version info

File Description:XAudio2 Game Audio API
File Version:10.0.15063.0 (WinBuild.160101.0800)
Company Name:Microsoft Corporation
Internal Name:XAudio2_9.dll
Legal Copyright:© Microsoft Corporation. All rights reserved.
Original Filename:XAudio2_9.dll.mui
Product Name:Microsoft® Windows® Operating System
Product Version:10.0.15063.0
Translation:0x409, 1200