AudioSes.dll.mui 오디오 세션 9447ad09382a529bc3ad3c63c33276ee

File info

File name: AudioSes.dll.mui
Size: 16896 byte
MD5: 9447ad09382a529bc3ad3c63c33276ee
SHA1: 866b07078bc7ec6844a43af141da809c177cd4b5
SHA256: 9a29a7fd04bed8a4e3f2a21e26fad7e6c5f5b420a8182836730ffceb6f146e5d
Operating systems: Windows 10
Extension: MUI

Translations messages and strings

If an error occurred or the following message in Korean language and you cannot find a solution, than check answer in English. Table below helps to know how correctly this phrase sounds in English.

id Korean English
0x2Windows 오디오에서 SetServiceStatus를 호출하는 동안 오류가 발생했습니다.%n 서비스 종류 : 0x%1 %n 현재 상태 : 0x%2 %n 받은 컨트롤 : 0x%3 %n Win32 종료 코드 : 0x%4 %n 서비스 특정 종료 코드 : 0x%5 %n 검사점 : 0x%6 %n 대기 힌트 : 0x%7 Windows Audio failed during a call to SetServiceStatus.%n Service Type : 0x%1 %n Current State : 0x%2 %n Controls Accepted : 0x%3 %n Win32 Exit Code : 0x%4 %n Service Specific Exit Code : 0x%5 %n Check Point : 0x%6 %n Wait Hint : 0x%7
0x10000031응답 시간 Response Time
0x30000000정보 Info
0x30000001시작 Start
0x30000002중지 Stop
0x3000000F캡처 모니터 렌더링 결함 Capture Monitor Render Glitch
0x30000010캡처 모니터 캡처 결함 Capture Monitor Capture Glitch
0x30000011APO 결함: 형식 변환기 INF 검색됨 APO Glitch: Format Converter INF detected
0x30000012엔진 결함: CP 클라이언트 입력 끝점 - 큐에 메시지가 없습니다. Engine Glitch: CP Client Input Endpoint - No Messages in queue
0x30000013엔진 결함: CP 클라이언트 입력 끝점 - 큐 항목이 요청된 크기와 일치하지 않습니다. Engine Glitch: CP Client Input Endpoint - Queue item does not match requested size
0x30000014엔진 결함: CP 클라이언트 출력 끝점 - 서버 과잉 읽기 Engine Glitch: CP Client Output Endpoint - Server Overread
0x30000015엔진 결함: CP 클라이언트 출력 끝점 - 읽기 포인터 덮어쓰기 Engine Glitch: CP Client Output Endpoint - Read Pointer Overwrite
0x30000016엔진 결함: CP 서버 입력 끝점 - 결핍 Engine Glitch: CP Server Input Endpoint - Starvation
0x30000017엔진 결함: CP 서버 출력 끝점 - 큐 가득 참 패킷 삭제 Engine Glitch: CP Server Output Endpoint - Queue Full Packet Drop
0x30000018엔진 결함: CP 서버 출력 끝점 - 읽기 포인터 덮어쓰기 Engine Glitch: CP Server Output Endpoint - Read Pointer Overwrite
0x30000019KS 끝점 결함: IOMGR 처리되지 않은 패킷 없음 KS Endpoint Glitch: IOMGR No Outstanding Packets
0x3000001AKS 끝점 결함: IOMGR Ioctl 시간 제한이 초과됨 KS Endpoint Glitch: IOMGR Ioctl Time Limit Exceeded
0x3000001BKS 끝점 결함: BASE 출력 예기치 않은 버퍼 완료 KS Endpoint Glitch: BASE Output Unexpected Buffer Completed
0x3000001CKS 끝점 결함: BASE 입력 Null 마지막 버퍼(LockedData != LoopedBuffer) KS Endpoint Glitch: BASE Input Null Last Buffer with LockedData != LoopedBuffer
0x3000001DKS 끝점 결함: BASE 입력 버퍼 인덱스 불일치 KS Endpoint Glitch: BASE Input Buffer Index Mismatch
0x3000001EKS 끝점 결함: BASE 끝 결함 KS Endpoint Glitch: BASE End Glitch
0x3000001FKS 끝점 결함: RTCAP StreamPos가 HW Pos 앞에 있음 KS Endpoint Glitch: RTCAP StreamPos Ahead of HW Pos
0x30000020KS 끝점 결함: RTCAP StreamPos가 너무 뒤에 있음 KS Endpoint Glitch: RTCAP StreamPos Too Far Behind
0x30000021KS 끝점 결함: RTREN WritePos가 TotalPos 초과 KS Endpoint Glitch: RTREN WritePos Exceeds TotalPos
0x30000022KS 끝점 결함: STCAP 앞에서 캡처 KS Endpoint Glitch: STCAP Capture Ahead
0x30000023KS 끝점 결함: STCAP 뒤에서 캡처 KS Endpoint Glitch: STCAP Capture Behind
0x30000024KS 끝점 결함: STCAP 장치 없음 KS Endpoint Glitch: STCAP Device Starved
0x30000025KS 끝점 결함: STREN 장치 없음 KS Endpoint Glitch: STREN Device Starved
0x30000026KS 끝점 결함: STREN EXCL PULL 잘못된 버퍼 수 KS Endpoint Glitch: STREN EXCL PULL Invalid Buffer Count
0x30000027MMDevAPI: 기본 장치 변경이 트리거됨 MMDevAPI: Default device changed triggered
0x30000028MMDevAPI: DeviceStateChanged 콜백 MMDevAPI: DeviceStateChanged callback
0x30000029MMDevAPI: DeviceAdded 콜백 MMDevAPI: DeviceAdded callback
0x3000002AMMDevAPI: DeviceRemoved 콜백 MMDevAPI: DeviceRemoved callback
0x3000002BMMDevAPI: DefaultDeviceChanged 콜백 MMDevAPI: DefaultDeviceChanged callback
0x3000002CMidiRT: 응용 프로그램 일시 중단 처리기 MidiRT: Application Suspension Handler
0x3000002DMidiRT: 응용 프로그램 다시 시작 처리기 MidiRT: Application Resume Handler
0x3000002EMidiRT: 응용 프로그램 CS로 전환 처리기 MidiRT: Application Entering CS Handler
0x3000002FMidiRT: 응용 프로그램 CS에서 다시 시작 처리기 MidiRT: Application Resuming from CS Handler
0x30000030MidiRT: 장치 제거 처리기 MidiRT: Device Removal Handler
0x30000031MidiRT: 장치 핸들 정리 및 해제 MidiRT: Cleanup and release device handle
0x30000032MidiRT: MIDI 장치 핸들 닫기 MidiRT: Close handle to MIDI Device
0x30000033MidiRT: 새 MidiPortDeviceIoControl 만들기 MidiRT: Create new MidiPortDeviceIoControl
0x30000034스트림의 파생 스트림 설정 Derived stream settings for stream
0x30000035만든 StreamGroup 및 스트림 Created StreamGroup and stream
0x30000036만든 SaDevice Created SaDevice
0x30000037SaDevice에 StreamGroup 연결 Connected StreamGroup to SaDevice
0x30000038MMDevAPI: 오디오 장치 상태가 변경되었습니다. MMDevAPI: Audio device state changed
0x50000002오류 Error
0x50000003경고 Warning
0x50000005자세한 정보 Verbose
0x70000083MidiRT: 장치 핸들 열기 시도 MidiRT: Try to open device a handle on the device
0x70000084MidiRT: 동기 I/O 수행 MidiRT: Perform Synchronous I/O
0x70000085MidiRT: 비동기 I/O 수행 MidiRT: Perform Asynchronous I/O
0x70000086CrossProcess 패킷이 추가됨 CrossProcess packet added
0x70000087펌프: 마감일 설정 Pump: setting deadline
0x70000088펌프: 마감일 취소 Pump: cancelling deadline
0x70000089펌프: 마감일 누락! Pump: missed deadline!
0x7000008A펌프: 멀티미디어 모드 Pump: MultiMedia mode
0x7000008BEndpointCharacteristics 검색 EndpointCharacteristics Discovery
0x7000008CGetMixFormat 평가 GetMixFormat evaluation
0x7000008DIsFormatSupported 평가 IsFormatSupported evaluation
0x7000008E스트림 만들기 Stream Creation
0x7000008FCreateDeviceEndpointInstance 작업 CreateDeviceEndpointInstance task
0x70000090펌프: 올바른 위치 Pump: Correct Position
0x90000001Microsoft-Windows-Audio Microsoft-Windows-Audio
0x90000002Application Application
0x90000003Performance Performance
0xB0000000Windows 오디오에서 장치 이벤트를 처리하는 동안 오류가 발생했습니다.%n 이벤트 ID: 0x%1(%2) %n 오류 코드: 0x%3 Windows Audio encountered an error while processing a device event.%n Event ID : 0x%1 (%2) %n Failure Code : 0x%3
0xB0000001Windows 오디오에서 장치 이벤트를 처리하는 동안 오류가 발생했습니다.%n 장치 이벤트 유형: 0x%1(%2) %n 오류 코드: 0x%3 Windows Audio encountered an error while processing a device event.%n DeviceEventType : 0x%1 (%2) %n Failure Code : 0x%3
0xB0000003Windows 오디오에서 %1 하위 시스템을 시작하지 못했습니다.%n 하위 시스템 오류 코드: 0x%2 %n Windows Audio failed to start the %1 subsystem.%n Subsystem Failure Code : 0x%2 %n
0xB0000004Windows 오디오 장치 그래프 격리 프로세스(audiodg.exe)가 예기치 않게 종료되었습니다.%n 프로세스 종료 코드: 0x%1 %n The Windows Audio Device Graph Isolation process (audiodg.exe) has terminated unexpectedly.%n Process Exit Code : 0x%1 %n
0xB0000005Windows 오디오 장치 그래프 격리 프로세스(audiodg.exe)를 시작하지 못했습니다.%n 프로세스 종료 코드: 0x%1 %n The Windows Audio Device Graph Isolation process (audiodg.exe) could not be started.%n Error Code : 0x%1 %n
0xB000000A캡처 모니터가 %2에서 %3 사이에 캡처 모니터 다시 시작을 %1번 실패했습니다. %n 캡처 모니터가 이 모니터를 다시 시작하지 않습니다.%n The Capture Monitor has failed to restart the capture monitor between %2 and %3 %1 times. %n The capture monitor will no longer attempt to start this monitor.%n
0xB000000B스트림 플래그 %1 StreamFlags %1
0xB0000012Windows 오디오 장치 그래프 결함 임계값 계산 초과 %n 수 : 0x%1 Windows Audio Device Graph glitch threshold count exceeded %n Count : 0x%1
0xB0000014형식: %1%n샘플링 속도: %2Hz%n오프로드됨: %3 Format: %1%nSampling rate: %2Hz%nOffloaded: %3
0xB0000015[%1] 응용 프로그램에 대한 소리 수준이 [%2](으)로 변경되었습니다. Sound level for application [%1] changed to [%2]
0xB0000016일시 중단됨: %1 Suspended: %1
0xB0000017단독 모드 리소스 해제 %1%n오프로드 모드 리소스 해제 %2 Released exclusive mode resource %1%nReleased offload mode resource %2
0xB0000018스트림이 시작되었습니다.%n앱 ID: %1%nPID: %2%n오디오 스트림 범주: %3 Stream started.%nApp Id: %1%nPID: %2%nAudio Stream Category: %3
0xB0000019스트림이 중지되었습니다.%n앱 ID: %1%nPID: %2%n오디오 스트림 범주: %3 Stream stopped.%nApp Id: %1%nPID: %2%nAudio Stream Category: %3
0xB000001A캡처 모니터 렌더링 결함: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3] Capture Monitor Render Glitch: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3]
0xB000001B캡처 모니터 캡처 결함: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3] Capture Monitor Capture Glitch: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3]
0xB000001CAPO 결함: 형식 변환기 INF 검색됨: pCAudioFormatConvert=[%1], [%2] APO Glitch: Format Converter INF detected: pCAudioFormatConvert=[%1], [%2]
0xB000001D엔진 결함: CP 클라이언트 입력 끝점 - pCCrossProcessClientInputEndpoint=[%1] 큐에 메시지가 없습니다. Engine Glitch: CP Client Input Endpoint - pCCrossProcessClientInputEndpoint=[%1] No Messages in queue
0xB000001E엔진 결함: CP 클라이언트 입력 끝점 - pCCrossProcessClientInputEndpoint=[%1] 큐 항목이 요청된 크기와 일치하지 않습니다. Engine Glitch: CP Client Input Endpoint - pCCrossProcessClientInputEndpoint=[%1] Queue item does not match requested size
0xB000001F엔진 결함: CP 클라이언트 출력 끝점 - 서버 과잉 읽기: pCCrossProcessClientOutputEndpoint=[%1] WritePos=[%2] ReadPos=[%3] BytesToWrite=[%4] Engine Glitch: CP Client Output Endpoint - Server Overread: pCCrossProcessClientOutputEndpoint=[%1] WritePos=[%2] ReadPos=[%3] BytesToWrite=[%4]
0xB0000020엔진 결함: CP 클라이언트 출력 끝점 - 읽기 포인터 덮어쓰기: pCCrossProcessClientOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] EndOfDataOffset=[%5] Engine Glitch: CP Client Output Endpoint - Read Pointer Overwrite: pCCrossProcessClientOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] EndOfDataOffset=[%5]
0xB0000021엔진 결함: CP 서버 입력 끝점 - 결핍: pCCrossProcessServerInputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BufferSize=[%4] BytesAvail=[%5] Engine Glitch: CP Server Input Endpoint - Starvation: pCCrossProcessServerInputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BufferSize=[%4] BytesAvail=[%5]
0xB0000022엔진 결함: CP 서버 출력 끝점 - 큐 가득 참 패킷 삭제: pCCrossProcessServerOutputEndpoint=[%1] WritePos=[%2] DroppedBytes=[%3] ReadPos=[%4] BytesToWrite=[%5] Engine Glitch: CP Server Output Endpoint - Queue Full Packet Drop: pCCrossProcessServerOutputEndpoint=[%1] WritePos=[%2] DroppedBytes=[%3] ReadPos=[%4] BytesToWrite=[%5]
0xB0000023엔진 결함: CP 서버 출력 끝점 - 읽기 포인터 덮어쓰기: pCCrossProcessServerOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] Engine Glitch: CP Server Output Endpoint - Read Pointer Overwrite: pCCrossProcessServerOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4]
0xB0000024KS 끝점 결함: IOMGR 처리되지 않은 패킷 없음: pOwner=[%1] NextStreamingPacketToComplete=[%2] MaxPacketCount=[%3] KS Endpoint Glitch: IOMGR No Outstanding Packets: pOwner=[%1] NextStreamingPacketToComplete=[%2] MaxPacketCount=[%3]
0xB0000025KS 끝점 결함: IOMGR IOCtl 시간 제한이 초과됨: pOwner=[%1] DeltaHNS=[%2] KS Endpoint Glitch: IOMGR Ioctl Time Limit Exceeded: pOwner=[%1] DeltaHNS=[%2]
0xB0000026KS 끝점 결함: BASE 출력 예기치 않은 버퍼 완료: pCAudioBasePin=[%1] LockedDataPointer=[%2] bLockedEqualsUnrolled=[%3] KS Endpoint Glitch: BASE Output Unexpected Buffer Completed: pCAudioBasePin=[%1] LockedDataPointer=[%2] bLockedEqualsUnrolled=[%3]
0xB0000027KS 끝점 결함: BASE 입력 Null 마지막 버퍼(LockedData != LoopedBuffer): pCAudioBasePin=[%1] LockedDataPointer=[%2] KS Endpoint Glitch: BASE Input Null Last Buffer with LockedData != LoopedBuffer: pCAudioBasePin=[%1] LockedDataPointer=[%2]
0xB0000028KS 끝점 결함: BASE 입력 버퍼 인덱스 불일치: pCAudioBasePin=[%1] LockedDataPointer=[%2] KS Endpoint Glitch: BASE Input Buffer Index Mismatch: pCAudioBasePin=[%1] LockedDataPointer=[%2]
0xB0000029KS 끝점 결함: BASE 끝 결함: pCAudioBasePin=[%1] StreamPosition=[%2] GlitchDuration=[%3] KS Endpoint Glitch: BASE End Glitch: pCAudioBasePin=[%1] StreamPosition=[%2] GlitchDuration=[%3]
0xB000002AKS 끝점 결함: RTCAP StreamPos가 HW Pos 앞에 있음: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] StreamPosMinusReadPos=[%5] KS Endpoint Glitch: RTCAP StreamPos Ahead of HW Pos: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] StreamPosMinusReadPos=[%5]
0xB000002BKS 끝점 결함: RTCAP StreamPos가 너무 뒤에 있음: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] ReadPosMinusStreamPos=[%5] KS Endpoint Glitch: RTCAP StreamPos Too Far Behind: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] ReadPosMinusStreamPos=[%5]
0xB000002CKS 끝점 결함: RTREN WritePos가 TotalPos 초과: pCAudioRenderPinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] TotalPos=[%4] WritePosMinusTotalPos=[%5] KS Endpoint Glitch: RTREN WritePos Exceeds TotalPos: pCAudioRenderPinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] TotalPos=[%4] WritePosMinusTotalPos=[%5]
0xB000002DKS 끝점 결함: STCAP 앞에서 캡처: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] StreamPosMinusValidPosEnd=[%5] KS Endpoint Glitch: STCAP Capture Ahead: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] StreamPosMinusValidPosEnd=[%5]
0xB000002EKS 끝점 결함: STCAP 뒤에서 캡처: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] ValidPosStartMinusStreamPos=[%5] KS Endpoint Glitch: STCAP Capture Behind: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] ValidPosStartMinusStreamPos=[%5]
0xB000002FKS 끝점 결함: STCAP 장치 없음: pCAudioCapturePinStandardStreaming=[%1] StreamPos=[%2] FrameCount=[%3] KS Endpoint Glitch: STCAP Device Starved: pCAudioCapturePinStandardStreaming=[%1] StreamPos=[%2] FrameCount=[%3]
0xB0000030KS 끝점 결함: STREN 장치 없음: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] KS Endpoint Glitch: STREN Device Starved: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4]
0xB0000031KS 끝점 결함: STREN EXCL PULL 잘못된 버퍼 수: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] KS Endpoint Glitch: STREN EXCL PULL Invalid Buffer Count: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4]
0xB0000032초기화된 시스템 효과: CLSID=[%1] AudioSignalProcessingMode=[%2] InitializeForDiscoveryOnly=[%3] System effect initialized: CLSID=[%1] AudioSignalProcessingMode=[%2] InitializeForDiscoveryOnly=[%3]
0xB0000033audiosrv 입력으로 신호를 보낸 볼륨 제한 이벤트 Volume limit event signalled to audiosrv enter
0xB0000034audiosrv 종료로 신호를 보낸 볼륨 제한 이벤트 Volume limit event signalled to audiosrv exit
0xB0000035AudioSrv 게시 AVLC 상태 AudioSrv published AVLC state
0xB000003BMMDevAPI: OnMediaNotification 시작 MMDevAPI: OnMediaNotification Enter
0xB000003CMMDevAPI: OnMediaNotification 끝내기 MMDevAPI: OnMediaNotification Exit
0xB000006CMidiRT: DeviceId %1에 바인딩 시작 MidiRT: Begin binding to DeviceId: %1
0xB000006DMidiRT: 장치 인터페이스에 바인딩 완료 MidiRT: Done binding to device interface
0xB000006FMidiRT: 동기 I/O 시작 중 MidiRT: Beginning Synchronous I/O
0xB0000070MidiRT: 동기 I/O 완료 MidiRT: Done with synchronous I/O
0xB0000071MidiRT: 비동기 I/O 시작 중 MidiRT: Beginning Asynchronous I/O
0xB0000072MidiRT: 비동기 I/O 완료 MidiRT: Done with Asynchronous I/O
0xB0000077펌프: 시작 - MultimediMode를 AVRT_MULTIMEDIA_MODE_BUFFERING으로 설정 Pump: Start - setting MultimediMode to AVRT_MULTIMEDIA_MODE_BUFFERING
0xB0000078펌프: 중지 - MultimediMode를 AVRT_MULTIMEDIA_MODE_IDLE로 설정 Pump: Stop - setting MultimediMode to AVRT_MULTIMEDIA_MODE_IDLE
0xB0000079[%1]에 대한 EndpointCharacteristics 검색 중 Discovering EndpointCharacteristics for [%1]
0xB000007A[%1]에 대한 EndpointCharacteristics 검색됨(hr = %2) Discovered EndpointCharacteristics for [%1] (hr = %2)
0xB000007B끝점 [%1]에서 GetMixFormat 시작(category=%2, raw=%3, matchformat=%4, connector=%5) GetMixFormat starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5)
0xB000007CGetMixFormat 종료 GetMixFormat ended
0xB000007D끝점 [%1]에서 IsFormatSupported 시작(category=%2, raw=%3, matchformat=%4, connector=%5) IsFormatSupported starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5)
0xB000007EIsFormatSupported 종료 IsFormatSupported ended
0xB000007F끝점 [%1]에서 Vadserver_CreateStream 시작(category=%2, raw=%3, matchformat=%4, connector=%5) Vadserver_CreateStream starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5)
0xB0000080Vadserver_CreateStream 종료 Vadserver_CreateStream ended
0xB0000085끝점 [%1]에서 CreateDeviceEndpointInstance 시작(connector=%2) CreateDeviceEndpointInstance starting on endpoint [%1] (connector=%2)
0xB0000086CreateDeviceEndpointInstance 종료 CreateDeviceEndpointInstance ended

EXIF

File Name:AudioSes.dll.mui
Directory:%WINDIR%\WinSxS\amd64_microsoft-windows-a..audiocore.resources_31bf3856ad364e35_10.0.15063.0_ko-kr_07dc919f02e31705\
File Size:16 kB
File Permissions:rw-rw-rw-
File Type:Win32 DLL
File Type Extension:dll
MIME Type:application/octet-stream
Machine Type:Intel 386 or later, and compatibles
Time Stamp:0000:00:00 00:00:00
PE Type:PE32
Linker Version:14.10
Code Size:0
Initialized Data Size:16384
Uninitialized Data Size:0
Entry Point:0x0000
OS Version:10.0
Image Version:10.0
Subsystem Version:6.0
Subsystem:Windows GUI
File Version Number:10.0.15063.0
Product Version Number:10.0.15063.0
File Flags Mask:0x003f
File Flags:(none)
File OS:Windows NT 32-bit
Object File Type:Dynamic link library
File Subtype:0
Language Code:Korean
Character Set:Unicode
Company Name:Microsoft Corporation
File Description:오디오 세션
File Version:10.0.15063.0 (WinBuild.160101.0800)
Internal Name:AudioSession
Legal Copyright:© Microsoft Corporation. All rights reserved.
Original File Name:AudioSes.Dll.MUI
Product Name:Microsoft® Windows® Operating System
Product Version:10.0.15063.0
Directory:%WINDIR%\WinSxS\wow64_microsoft-windows-a..audiocore.resources_31bf3856ad364e35_10.0.15063.0_ko-kr_12313bf13743d900\

What is AudioSes.dll.mui?

AudioSes.dll.mui is Multilingual User Interface resource file that contain Korean language for file AudioSes.dll (오디오 세션).

File version info

File Description:오디오 세션
File Version:10.0.15063.0 (WinBuild.160101.0800)
Company Name:Microsoft Corporation
Internal Name:AudioSession
Legal Copyright:© Microsoft Corporation. All rights reserved.
Original Filename:AudioSes.Dll.MUI
Product Name:Microsoft® Windows® Operating System
Product Version:10.0.15063.0
Translation:0x412, 1200