0x2 | 调用 SetServiceStatus 期间,Windows 音频失败。%n 服务类型 : 0x%1 %n 当前状态 : 0x%2 %n 接受的控件 : 0x%3 %n Win32 退出代码 : 0x%4 %n 服务特定退出代码 : 0x%5 %n 检查点 : 0x%6 %n 等待提示 : 0x%7 |
Windows Audio failed during a call to SetServiceStatus.%n Service Type : 0x%1 %n Current State : 0x%2 %n Controls Accepted : 0x%3 %n Win32 Exit Code : 0x%4 %n Service Specific Exit Code : 0x%5 %n Check Point : 0x%6 %n Wait Hint : 0x%7 |
0x10000031 | 响应时间 |
Response Time |
0x30000000 | 信息 |
Info |
0x30000001 | 开始 |
Start |
0x30000002 | 停止 |
Stop |
0x3000000F | 捕获监视器呈现故障 |
Capture Monitor Render Glitch |
0x30000010 | 捕获监视器捕获故障 |
Capture Monitor Capture Glitch |
0x30000011 | APO 故障: 检测到格式转换器 INF |
APO Glitch: Format Converter INF detected |
0x30000012 | 引擎故障: CP 客户端输入终结点 - 队列中没有消息 |
Engine Glitch: CP Client Input Endpoint - No Messages in queue |
0x30000013 | 引擎故障: CP 客户端输入终结点 - 队列项与请求的大小不匹配 |
Engine Glitch: CP Client Input Endpoint - Queue item does not match requested size |
0x30000014 | 引擎故障: CP 客户端输出终结点 - 服务器读取越界 |
Engine Glitch: CP Client Output Endpoint - Server Overread |
0x30000015 | 引擎故障: CP 客户端输出终结点 - 读取指针覆盖 |
Engine Glitch: CP Client Output Endpoint - Read Pointer Overwrite |
0x30000016 | 引擎故障: CP 服务器输入终结点 - 匮乏 |
Engine Glitch: CP Server Input Endpoint - Starvation |
0x30000017 | 引擎故障: CP 服务器输出终结点 - 队列已满,丢弃数据包 |
Engine Glitch: CP Server Output Endpoint - Queue Full Packet Drop |
0x30000018 | 引擎故障: CP 服务器输出终结点 - 读取指针覆盖 |
Engine Glitch: CP Server Output Endpoint - Read Pointer Overwrite |
0x30000019 | KS 终结点故障: IOMGR 无未完成数据包 |
KS Endpoint Glitch: IOMGR No Outstanding Packets |
0x3000001A | KS 终结点故障: 超过 IOMGR Ioctl 时间限制 |
KS Endpoint Glitch: IOMGR Ioctl Time Limit Exceeded |
0x3000001B | KS 终结点故障: 已完成基本输出的意外缓冲区 |
KS Endpoint Glitch: BASE Output Unexpected Buffer Completed |
0x3000001C | KS 终结点故障: 基本输入的上一个缓冲区为空, LockedData 为 != LoopedBuffer |
KS Endpoint Glitch: BASE Input Null Last Buffer with LockedData != LoopedBuffer |
0x3000001D | KS 终结点故障: 基本输入的缓冲区索引不匹配 |
KS Endpoint Glitch: BASE Input Buffer Index Mismatch |
0x3000001E | KS 终结点故障: 基本终结故障 |
KS Endpoint Glitch: BASE End Glitch |
0x3000001F | KS 终结点故障: RTCAP StreamPos 在 HW Pos 之前 |
KS Endpoint Glitch: RTCAP StreamPos Ahead of HW Pos |
0x30000020 | KS 终结点故障: RTCAP StreamPos 过于靠后 |
KS Endpoint Glitch: RTCAP StreamPos Too Far Behind |
0x30000021 | KS 终结点故障: RTREN WritePos 超过 TotalPos |
KS Endpoint Glitch: RTREN WritePos Exceeds TotalPos |
0x30000022 | KS 终结点故障: STCAP 捕获靠前 |
KS Endpoint Glitch: STCAP Capture Ahead |
0x30000023 | KS 终结点故障: STCAP 捕获靠后 |
KS Endpoint Glitch: STCAP Capture Behind |
0x30000024 | KS 终结点故障: STCAP 设备匮乏 |
KS Endpoint Glitch: STCAP Device Starved |
0x30000025 | KS 终结点故障: STREN 设备匮乏 |
KS Endpoint Glitch: STREN Device Starved |
0x30000026 | KS 终结点故障: STREN EXCL PULL 缓冲区计数无效 |
KS Endpoint Glitch: STREN EXCL PULL Invalid Buffer Count |
0x30000027 | MMDevAPI: Default device changed 已触发 |
MMDevAPI: Default device changed triggered |
0x30000028 | MMDevAPI: DeviceStateChanged 回调 |
MMDevAPI: DeviceStateChanged callback |
0x30000029 | MMDevAPI: DeviceAdded 回调 |
MMDevAPI: DeviceAdded callback |
0x3000002A | MMDevAPI: DeviceRemoved 回调 |
MMDevAPI: DeviceRemoved callback |
0x3000002B | MMDevAPI: DefaultDeviceChanged 回调 |
MMDevAPI: DefaultDeviceChanged callback |
0x3000002C | MidiRT:“应用程序挂起”处理程序 |
MidiRT: Application Suspension Handler |
0x3000002D | MidiRT:“应用程序恢复”处理程序 |
MidiRT: Application Resume Handler |
0x3000002E | MidiRT:“应用程序进入 CS”处理程序 |
MidiRT: Application Entering CS Handler |
0x3000002F | MidiRT:“应用程序从 CS 恢复”处理程序 |
MidiRT: Application Resuming from CS Handler |
0x30000030 | MidiRT:“设备删除”处理程序 |
MidiRT: Device Removal Handler |
0x30000031 | MidiRT: 清理和释放设备句柄 |
MidiRT: Cleanup and release device handle |
0x30000032 | MidiRT: 关闭 MIDI 设备句柄 |
MidiRT: Close handle to MIDI Device |
0x30000033 | MidiRT: 创建新的 MidiPortDeviceIoControl |
MidiRT: Create new MidiPortDeviceIoControl |
0x30000034 | 针对流的派生流设置 |
Derived stream settings for stream |
0x30000035 | 创建的 StreamGroup 和流 |
Created StreamGroup and stream |
0x30000036 | 创建的 SaDevice |
Created SaDevice |
0x30000037 | 连接到 SaDevice 的 StreamGroup |
Connected StreamGroup to SaDevice |
0x30000038 | MMDevAPI: 音频设备状态已更改 |
MMDevAPI: Audio device state changed |
0x50000002 | 错误 |
Error |
0x50000003 | 警告 |
Warning |
0x50000005 | 详细 |
Verbose |
0x70000083 | MidiRT: 尝试打开设备上的设备句柄 |
MidiRT: Try to open device a handle on the device |
0x70000084 | MidiRT: 执行同步 I/O |
MidiRT: Perform Synchronous I/O |
0x70000085 | MidiRT: 执行异步 I/O |
MidiRT: Perform Asynchronous I/O |
0x70000086 | 已添加 CrossProcess 数据包 |
CrossProcess packet added |
0x70000087 | 泵: 正在设置最后期限 |
Pump: setting deadline |
0x70000088 | 泵: 正在取消最后期限 |
Pump: cancelling deadline |
0x70000089 | 泵: 已错过最后期限! |
Pump: missed deadline! |
0x7000008A | 泵: 多媒体模式 |
Pump: MultiMedia mode |
0x7000008B | EndpointCharacteristics 发现 |
EndpointCharacteristics Discovery |
0x7000008C | GetMixFormat 计算 |
GetMixFormat evaluation |
0x7000008D | IsFormatSupported 计算 |
IsFormatSupported evaluation |
0x7000008E | 流创建 |
Stream Creation |
0x7000008F | CreateDeviceEndpointInstance 任务 |
CreateDeviceEndpointInstance task |
0x70000090 | 泵: 正确位置 |
Pump: Correct Position |
0x90000001 | Microsoft-Windows-Audio |
Microsoft-Windows-Audio |
0x90000002 | Application |
Application |
0x90000003 | Performance |
Performance |
0xB0000000 | 处理设备事件时,Windows 音频遇到一个错误。%n 事件 ID : 0x%1 (%2) %n 故障代码 : 0x%3 |
Windows Audio encountered an error while processing a device event.%n Event ID : 0x%1 (%2) %n Failure Code : 0x%3 |
0xB0000001 | 处理设备事件时,Windows 音频遇到一个错误。%n DeviceEventType : 0x%1 (%2) %n 故障代码 : 0x%3 |
Windows Audio encountered an error while processing a device event.%n DeviceEventType : 0x%1 (%2) %n Failure Code : 0x%3 |
0xB0000003 | Windows 音频启动 %1 子系统失败。%n 子系统故障代码 : 0x%2 %n |
Windows Audio failed to start the %1 subsystem.%n Subsystem Failure Code : 0x%2 %n |
0xB0000004 | Windows 音频设备图形隔离进程(audiodg.exe)已意外终止。%n 进程退出代码 : 0x%1 %n |
The Windows Audio Device Graph Isolation process (audiodg.exe) has terminated unexpectedly.%n Process Exit Code : 0x%1 %n |
0xB0000005 | Windows 音频设备图形隔离进程(audiodg.exe)无法启动。%n 错误代码 : 0x%1 %n |
The Windows Audio Device Graph Isolation process (audiodg.exe) could not be started.%n Error Code : 0x%1 %n |
0xB000000A | 捕获监视器无法重启 %2 和 %3 之间的捕获监视器 %1 次。%n 捕获监视器将不再尝试启动此监视器。%n |
The Capture Monitor has failed to restart the capture monitor between %2 and %3 %1 times. %n The capture monitor will no longer attempt to start this monitor.%n |
0xB000000B | StreamFlags %1 |
StreamFlags %1 |
0xB0000012 | Windows 音频设备图形问题阈值计数超过 %n 计数 : 0x%1 |
Windows Audio Device Graph glitch threshold count exceeded %n Count : 0x%1 |
0xB0000014 | 格式: %1%n采样率 : %2Hz%n已卸载: %3 |
Format: %1%nSampling rate: %2Hz%nOffloaded: %3 |
0xB0000015 | 应用程序 [%1] 的音量已更改为 [%2] |
Sound level for application [%1] changed to [%2] |
0xB0000016 | 已暂停: %1 |
Suspended: %1 |
0xB0000017 | 已释放独占模式资源 %1%n已释放卸载模式资源 %2 |
Released exclusive mode resource %1%nReleased offload mode resource %2 |
0xB0000018 | 流已启动。%n应用 Id: %1%nPID: %2%n音频流类别: %3 |
Stream started.%nApp Id: %1%nPID: %2%nAudio Stream Category: %3 |
0xB0000019 | 流已停止。%n应用 Id: %1%nPID: %2%n音频流类别: %3 |
Stream stopped.%nApp Id: %1%nPID: %2%nAudio Stream Category: %3 |
0xB000001A | 捕获监视器呈现问题: pCMonitor=[%1],DevicePosition=[%2],QPCPosition=[%3] |
Capture Monitor Render Glitch: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3] |
0xB000001B | 捕获监视器捕获问题: pCMonitor=[%1],DevicePosition=[%2],QPCPosition=[%3] |
Capture Monitor Capture Glitch: pCMonitor=[%1], DevicePosition=[%2], QPCPosition=[%3] |
0xB000001C | APO 问题: 已检测到格式转换器 INF: pCAudioFormatConvert=[%1],[%2] |
APO Glitch: Format Converter INF detected: pCAudioFormatConvert=[%1], [%2] |
0xB000001D | 引擎问题: CP 客户端输入终结点 - pCCrossProcessClientInputEndpoint=[%1] 队列中没有消息 |
Engine Glitch: CP Client Input Endpoint - pCCrossProcessClientInputEndpoint=[%1] No Messages in queue |
0xB000001E | 引擎问题: CP 客户端输入终结点 - pCCrossProcessClientInputEndpoint=[%1] 队列项目与请求的大小不匹配 |
Engine Glitch: CP Client Input Endpoint - pCCrossProcessClientInputEndpoint=[%1] Queue item does not match requested size |
0xB000001F | 引擎问题: CP 客户端输出终结点 - 服务器读取越界: pCCrossProcessClientOutputEndpoint=[%1] WritePos=[%2] ReadPos=[%3] BytesToWrite=[%4] |
Engine Glitch: CP Client Output Endpoint - Server Overread: pCCrossProcessClientOutputEndpoint=[%1] WritePos=[%2] ReadPos=[%3] BytesToWrite=[%4] |
0xB0000020 | 引擎问题: CP 客户端输出终结点 - 读取指针写入越界: pCCrossProcessClientOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] EndOfDataOffset=[%5] |
Engine Glitch: CP Client Output Endpoint - Read Pointer Overwrite: pCCrossProcessClientOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] EndOfDataOffset=[%5] |
0xB0000021 | 引擎问题: CP 服务器输入终结点 - 匮乏: pCCrossProcessServerInputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BufferSize=[%4] BytesAvail=[%5] |
Engine Glitch: CP Server Input Endpoint - Starvation: pCCrossProcessServerInputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BufferSize=[%4] BytesAvail=[%5] |
0xB0000022 | 引擎问题: CP 服务器输出终结点 - 队列已满,丢弃数据包: pCCrossProcessServerOutputEndpoint=[%1] WritePos=[%2] DroppedBytes=[%3] ReadPos=[%4] BytesToWrite=[%5] |
Engine Glitch: CP Server Output Endpoint - Queue Full Packet Drop: pCCrossProcessServerOutputEndpoint=[%1] WritePos=[%2] DroppedBytes=[%3] ReadPos=[%4] BytesToWrite=[%5] |
0xB0000023 | 引擎问题: CP 服务器输出终结点 - 读取指针写入越界: pCCrossProcessServerOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] |
Engine Glitch: CP Server Output Endpoint - Read Pointer Overwrite: pCCrossProcessServerOutputEndpoint=[%1] WriteOffset=[%2] ReadOffset=[%3] BytesToWrite=[%4] |
0xB0000024 | KS 终结点问题: IOMGR 没有未完成的数据包: pOwner=[%1] NextStreamingPacketToComplete=[%2] MaxPacketCount=[%3] |
KS Endpoint Glitch: IOMGR No Outstanding Packets: pOwner=[%1] NextStreamingPacketToComplete=[%2] MaxPacketCount=[%3] |
0xB0000025 | KS 终结点问题: 超过了 IOMGR Ioctl 时间限制: pOwner=[%1] DeltaHNS=[%2] |
KS Endpoint Glitch: IOMGR Ioctl Time Limit Exceeded: pOwner=[%1] DeltaHNS=[%2] |
0xB0000026 | KS 终结点问题: BASE 输出意外缓冲区已完成: pCAudioBasePin=[%1] LockedDataPointer=[%2] bLockedEqualsUnrolled=[%3] |
KS Endpoint Glitch: BASE Output Unexpected Buffer Completed: pCAudioBasePin=[%1] LockedDataPointer=[%2] bLockedEqualsUnrolled=[%3] |
0xB0000027 | KS 终结点问题: BASE 输入 Null 最后一个缓冲区,LockedData != LoopedBuffer: pCAudioBasePin=[%1] LockedDataPointer=[%2] |
KS Endpoint Glitch: BASE Input Null Last Buffer with LockedData != LoopedBuffer: pCAudioBasePin=[%1] LockedDataPointer=[%2] |
0xB0000028 | KS 终结点问题: BASE 输入缓冲区索引不匹配: pCAudioBasePin=[%1] LockedDataPointer=[%2] |
KS Endpoint Glitch: BASE Input Buffer Index Mismatch: pCAudioBasePin=[%1] LockedDataPointer=[%2] |
0xB0000029 | KS 终结点问题: BASE 结尾问题: pCAudioBasePin=[%1] StreamPosition=[%2] GlitchDuration=[%3] |
KS Endpoint Glitch: BASE End Glitch: pCAudioBasePin=[%1] StreamPosition=[%2] GlitchDuration=[%3] |
0xB000002A | KS 终结点问题: RTCAP StreamPos 在 HW Pos 前面: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] StreamPosMinusReadPos=[%5] |
KS Endpoint Glitch: RTCAP StreamPos Ahead of HW Pos: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] StreamPosMinusReadPos=[%5] |
0xB000002B | KS 终结点问题: RTCAP StreamPos 过于靠后: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] ReadPosMinusStreamPos=[%5] |
KS Endpoint Glitch: RTCAP StreamPos Too Far Behind: pCAudioCapturePinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] StreamPos=[%4] ReadPosMinusStreamPos=[%5] |
0xB000002C | KS 终结点问题: RTREN WritePos 超过了 TotalPos: pCAudioRenderPinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] TotalPos=[%4] WritePosMinusTotalPos=[%5] |
KS Endpoint Glitch: RTREN WritePos Exceeds TotalPos: pCAudioRenderPinRealtimeStreaming=[%1] WritePos=[%2] PlayPos=[%3] TotalPos=[%4] WritePosMinusTotalPos=[%5] |
0xB000002D | KS 终结点问题: STCAP 捕获靠前: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] StreamPosMinusValidPosEnd=[%5] |
KS Endpoint Glitch: STCAP Capture Ahead: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] StreamPosMinusValidPosEnd=[%5] |
0xB000002E | KS 终结点问题: STCAP 捕获靠后: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] ValidPosStartMinusStreamPos=[%5] |
KS Endpoint Glitch: STCAP Capture Behind: pCAudioCapturePinStandardStreaming=[%1] ValidPosEnd=[%2] ValidPosStart=[%3] StreamPos=[%4] ValidPosStartMinusStreamPos=[%5] |
0xB000002F | KS 终结点问题: STCAP 设备匮乏: pCAudioCapturePinStandardStreaming=[%1] StreamPos=[%2] FrameCount=[%3] |
KS Endpoint Glitch: STCAP Device Starved: pCAudioCapturePinStandardStreaming=[%1] StreamPos=[%2] FrameCount=[%3] |
0xB0000030 | KS 终结点问题: STREN 设备匮乏: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] |
KS Endpoint Glitch: STREN Device Starved: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] |
0xB0000031 | KS 终结点问题: STREN EXCL PULL 无效的缓冲区计数: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] |
KS Endpoint Glitch: STREN EXCL PULL Invalid Buffer Count: pCAudioRenderPinStandardStreaming=[%1] DevicePos=[%2] StreamPos=[%3] AvailFrames=[%4] |
0xB0000032 | 已初始化系统效果: CLSID=[%1] AudioSignalProcessingMode=[%2] InitializeForDiscoveryOnly=[%3] |
System effect initialized: CLSID=[%1] AudioSignalProcessingMode=[%2] InitializeForDiscoveryOnly=[%3] |
0xB0000033 | 音量限制事件已将信号发送到 audiosrv enter |
Volume limit event signalled to audiosrv enter |
0xB0000034 | 音量限制事件已将信号发送到 audiosrv exit |
Volume limit event signalled to audiosrv exit |
0xB0000035 | AudioSrv 已发布 AVLC 状态 |
AudioSrv published AVLC state |
0xB000003B | MMDevAPI: OnMediaNotification 进入 |
MMDevAPI: OnMediaNotification Enter |
0xB000003C | MMDevAPI: OnMediaNotification 退出 |
MMDevAPI: OnMediaNotification Exit |
0xB000006C | MidiRT: 开始绑定到 DeviceId: %1 |
MidiRT: Begin binding to DeviceId: %1 |
0xB000006D | MidiRT: 已完成绑定到设备接口 |
MidiRT: Done binding to device interface |
0xB000006F | MidiRT: 开始同步 I/O |
MidiRT: Beginning Synchronous I/O |
0xB0000070 | MidiRT: 已完成同步 I/O |
MidiRT: Done with synchronous I/O |
0xB0000071 | MidiRT: 开始异步 I/O |
MidiRT: Beginning Asynchronous I/O |
0xB0000072 | MidiRT: 已完成异步 I/O |
MidiRT: Done with Asynchronous I/O |
0xB0000077 | 泵: 开始 - 正在将 MultimediMode 设置为 AVRT_MULTIMEDIA_MODE_BUFFERING |
Pump: Start - setting MultimediMode to AVRT_MULTIMEDIA_MODE_BUFFERING |
0xB0000078 | 泵: 停止 - 正在将 MultimediMode 设置为 AVRT_MULTIMEDIA_MODE_IDLE |
Pump: Stop - setting MultimediMode to AVRT_MULTIMEDIA_MODE_IDLE |
0xB0000079 | 正在为 [%1] 发现 EndpointCharacteristics |
Discovering EndpointCharacteristics for [%1] |
0xB000007A | 已为 [%1] 发现 EndpointCharacteristics (hr = %2) |
Discovered EndpointCharacteristics for [%1] (hr = %2) |
0xB000007B | GetMixFormat 在终结点 [%1] (类别=%2,原始=%3,matchformat=%4,连接器=%5)上开始 |
GetMixFormat starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5) |
0xB000007C | GetMixFormat 已结束 |
GetMixFormat ended |
0xB000007D | IsFormatSupported 在终结点 [%1] (类别=%2,原始=%3,matchformat=%4,连接器=%5)上开始 |
IsFormatSupported starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5) |
0xB000007E | IsFormatSupported 已结束 |
IsFormatSupported ended |
0xB000007F | Vadserver_CreateStream 在终结点 [%1] (类别=%2,原始=%3,matchformat=%4,连接器=%5)上开始 |
Vadserver_CreateStream starting on endpoint [%1] (category=%2, raw=%3, matchformat=%4, connector=%5) |
0xB0000080 | Vadserver_CreateStream 已结束 |
Vadserver_CreateStream ended |
0xB0000085 | CreateDeviceEndpointInstance 在终结点 [%1] (连接器=%2)上开始 |
CreateDeviceEndpointInstance starting on endpoint [%1] (connector=%2) |
0xB0000086 | CreateDeviceEndpointInstance 已结束 |
CreateDeviceEndpointInstance ended |